
This is an important option because you can improve your chances of reaching FINISH or keep an opponent from reaching FINISH. Turn any ONE of the four Detour Wheels in any direction. If you land by exact count on a star space:.Here's what you do as each situation occurs: Several things can happen as you move along the path. On All Following Turns: Pop and move as explained in Rule 4. You can pass any other playing pieces on the path.
#DOUBLE TROUBLE GAME RULES RED 1 FULL#
Always move the full count of each die. You can never turn your playing piece and choose to move in another direction unless you land on the center Star Space Note: As you move along the game path, keep your arrow playing piece pointing in the direction you are traveling. Move one of your playing pieces along the path the number of spaces one die indicates and move your other playing piece the number of spaces the other die indicates. Decide which die roll will move which playing piece. Point both playing piece arrows in the direction the arrows on their START Spaces point. On Your First Turn: Place one of your playing pieces on each of the START Spaces on the gameboard. Youngest player goes first and play continues clockwise to the left. Note: When you turn any Detour Wheel in the game, the star circles must line up with the circles on the path.Įach player takes two arrow playing pieces of the same color. Turn all the wheels on the gameboard so they are in the position shown below.
Move both your arrow playing pieces along the path through Detour Wheels and to the FINISH Spaces.